martes, 26 de agosto de 2008

Surprise!


Whip it good, Billy

Sorry it took so long, but as I said, I have a surprise for you and it took me a while to see which game should I review in this day. So I came up with this:

Double Dragon for the NES! Don't you feel special? :3

The NES version is different from its arcade counterpart. Getting right to the point, Billy's girlfriend, Marion, is kidnapped by the Shadow Warriors to lure Billy into a trap and eliminate him, so he has to hit the streets and save his girl. B button lets you kick, A lets you punch and when you press both buttons at the same time, you jump. One thing about the gameplay in Double Dragon is that you see a Heart icon just below your life bar and a number on its left. When you punch the enemy you get 20 points a hit and when you kick them you get 15 points a pop: once you reach 1000 points (which isn't as difficult as it sounds), you level up, just like in RPGs and with that, you get an extra ability for each level achieved.
Among such abilities are added finishing blows to your punch and kick combos, the flying kick (which became the staple of beat-em-ups), the classic hair-grab, the back elbow, the face buster and finally a new finishing blow for your kick combos. The hair-grab and face buster, in particular, are my favorite moves since I can maim most of the enemies quicker and will become essential to survive in the game.



Fighting Chin Seitai...

...and knocking him down to his death!

There are 4 missions total and the second half of the game will span in various stages. You strut your stuff in the city streets, you walk on the wild side in an abandoned construction site, you brave through the Forest of Fear and finally you reach the Shadow Warriors' fortress of doom. Each level comes with a boss you must take on in order to proceed: Mission 1 has Abobo, the muscle-bound, neckless behemoth, Mission 2 has Chin Seitai, a Bruce Lee knockoff with a rocker's hairdo, Mission 3 has no boss but you beat up a bunch of whip whores and finally on Mission 4, you take on the gauntlet of the Shadow Warriors, incluing Willy, the gun-toting goon of doom (Unless you know how to beat him) aaaaaaand....

Jimmy Lee!! That's right, you get to take on Jimmy. Apparently, he got kinda jealous that you got yourself a hottie and he didn't, so he gets to have you fight for her. :P Wow, that was brilliant. After you defeat him, you get a kiss from your girl and you'll live happily ever after while your brother recovers in the hospital after getting some sense knocking into him. XDDDD

In some stages, particularly those on Missions 3 and 4, you may have to traverse through some tricky parts in order to move on. For instance, when you beat the two Abobos on the rock wall, you scroll through the stage, thinking that you may now move onto the next stage right?

WRONG!!!

Well, in order to pass the stage, you must go through either one of the entraces the Abobos popped out of and you'll enter a cave. You have to navigate through it while avoiding the stalacites from falling into your skull and you have to jump onto moving platforms, which isn't hard at all. Afterwards, you beat up some twin Chins and again, you must go through the door from whence they came unless you feel like walking below stalacites again.


Moving platforms, anyone?

The parapets on Mission 4, as you can see, have a bit of a trick. If you move the wrong way, you may find yourself dropping into the waters of oblivion, so stay still and jump when you should.

The good points are the controls, which have a variety of good moves and pull them off while beating up the punks can be satisfying. The music and sounds are great, as its OST is one of the best I've ever heard on the NES and while it's kinda short, it is fun, especially to remember the good old days.

Gonna kill ya!

The bad points is lack of 2-player cooperative in the main game, but Technos kinda tried to make it up for it by setting up a versus mode in which you choose between Billy and five of the Shadow Warriors; Will, Roper (written Rowper), Linda, Chin and Abobo. The problem is you only choose one of them and your buddy will be the doppleganger of the chosen character. The play mechanics are the same as the original mode and in two player duels, there is a weapon to use and you're gonna fight for it while tearing each other limb from limb. It's a bit original, but I would prefer having a friend of mine fight by my side while we kick some ass. The other point it's the game's length and when you run out of lives, there are no continues, so it's challenging.

Double Dragon scores an 8/10 rating. You'll have fun with it, and if you feel like beating someone up, bring a friend and play the two-player versus mode. Watch for the next review!










miércoles, 20 de agosto de 2008

Adventures of Dino Riki = Dino crap

I'm gonna deliver a shortie one today. It's an old game called Adventures of Dino Riki (Not to be confused to Adventures of Bayou Billy), made by Hudson Soft, the guys responsable for Bomberman and Adventure Island.

I dunno much about the story and Wikipedia doesn't have info on it either, so I'll just assume that it's the classical hero-goes-to-save-his girl, or something along the lines. The game is a vertical shooter, and a bit different at that. For one thing, Dino Riki has a life bar which consists of hearts, meaning you don't die at the first hit you get. You think that with that, the challenge would be a little soft in this game, right?

Well, not so. Enemies can come in at one swarm at a time and while the game doesn't suffer from slowdown, you'll be hard-pressed to avoid their shots while taking them down and looking out for obstacles. The powerups consists of a Fist item that increases Dino Riki's firepower. He starts out with flimsy stones with decent range, but slow rate of fire and it upgrades from stone axes to boomerangs and finally torches, which is your highest level of your attack. There are also hearts which increase your life bar by one unit (Who woulda thunk it, huh?), meat which restores your life, shoes that increase your movement speed. diamonds that award you points and finally wings that let you fly over the ground. B button lets you shoot and A is for jumping; if you have the wings, you can hold down the button to fly, but be careful because once you use 'em and land, they're gone.


If there are good things, is that the music is simple and nice. The levels have some variety, although the game itself is short and you can actually survive beyond the one-hit-kill in this game.

Now for the bad. Your firepower gets downgraded after you take a hit, Dino Riki's jumping is suspect at best and you have to master the timing and movement when you jump because one wrong move or a mishap and the lil' caveman gets dunked to his doom. The challenge in the game may be troublesome because some of the later enemies will require you to have your best attack to beat them and when you die, you get back to your flimsy stones and that can be a pain in the ass. Jumping through chasms can be tedious and be the cause of many gameovers, so you might lose patience fast with this game.

It's only 4 levels long, but I can't think of something good that may convince you to go all the way with this game. It gets a 5/10 rating, and that's all I can give it. My next review will be a little surprise, so be on the lookout!

miércoles, 13 de agosto de 2008

Silver Surfer = Silver shit??

(Yeah, I just ripped off something from the AVGN. Had to start this review with something)

Well, in ye old days of the NES, Marvel began by giving the license to LJN, which has produced games of duvious quality. X-Men, for one, was quite notorious for the bad graphics, lack of backbone with the gameplay and dumb partner AI. Even when you had a friend to play it with, there were some things that gave you nothing but frustration when you play the game.

But today, I'm not talking about X-Men. Today, I'm gonna talk about Silver Surfer.

The story on the game goes like this: The Surfer has been summoned by Galactus on a dire emergency. The denizens of the Magik Domain are coming and they are attempting an attack that may well endanger the universe and the the balance that Galactus requires in order to sustain himself (And let's face it, if you were a planet-grubbing guy like Galactus and see something that threatens your own way of life, you'd be miffed too :P), so he calls on the Surfer to gather 6 parts of the Cosmic Device to assemble it and use it to stop the forces of Magik from taking over the universe.

Of course, the Surfer asks if he refuses and Galactus replies that he should not, since it's all riding on his quest to complete his task, and that's how we get started.

At the beginning, you check out a screen that seems to be a stage select one (just like in the Megaman games!) and when you choose one, you must take on the foe in question who has a part of the Cosmic Device. Your rouge's gallery includes Firelord, Reptyl, Emperor (good luck finding info on this guy. I only assume he's a Skrull), the Possessor and finally Mephisto. Each of the stages are themed according to each of the bosses and they're divided in three sections and two types of action. One stage is horizontal scrolling on which you have to pass through obstacles and enemies en route to a sub-boss and the boss on each third section. The vertical ones aren't too different, except that you have a classic shooter's perspective.

The graphics aren't outstanding, but they're certainly not bad. The enemies look true to type, although the bosses aren't too intimidating. A few elements stand out, such as flowing rivers, skulls that drip magma from their mouths and the depths of space. The Silver Surfer's sprite is almost pearl white, so he's hard to miss in the environment, although at some backgrounds, enemy shots tend to blend in a bit and thus they'll score a hit if you're not careful. You can see the obstacles on the stages, but that doesn't mean you should be careless. More on that later.

The controls are simple enough. A is for shooting, B is for switching the position of your attack spheres, Start pauses the game and Select activates a bomb blast. They respond quickly and you'll need every second, so you better have a controller with auto-fire capabilities unless you want a sore thumb. The gameplay is challenging, so to speak, as you need to be on your toes with the way your enemies move, shoot and float because they come out fast and they come after you the second they see you. You'll also need to watch out for objects like turrets and if that's not enough, you gotta be an expert fly boy to avoid crashing into an obstacle since it stands for instant death.

The music doesn't have much variety to speak off, but it does its job and it's not horrible. There isn't much I can say, except it doesn't suck and it kinda fits too.

As for powerups, you'll find an F item, which improves the Surfer's attack power. You can see five slots on the bottom of the screen, meaning you can increase your power up to five times. An item gives you an attack sphere which functions as an add-on, just like in Gradius and if you grab two of them, you can use them on the vertical stages. The B item gives you a bomb and you can carry as much as around 6-7 of them and finally the silver S gives you an extra life. You're gonna need all of them, I guarantee it.

Now for the bad things. As I said, the challenge in the game can be a bitch, and I also mentioned that you'll need every powerup available to survive in each stage. With one shot or anytime you crash into an obstacle you're down for the count and have to start over without all your powerups. Of course, there are certain checkpoints, but you better keep your eyes on the road. Another thing is the imbalance: Hard stages, wimpy bosses. In retrospect, the biggest task is to plow through the menagiere of enemies and flying past obstacles to survive and thrive in the field and when you reach those wimpy pussies of bosses it's a cakewalk compared to their hideouts. I believe the Emperor is the easiest of all and that's up for debate since the rest of the bosses are pitiful at best.

Silver Surfer isn't a bad game, but somethings could have changed a little bit to make it better. A tough game, to be sure. It gets a 7/10 rating from me.

domingo, 10 de agosto de 2008

Ninja Gaiden. Yeah, here it is

There was a time when simple, yet polished gameplay equaled a good game (and don't get me wrong, it still does). There was a time before Devil May Cry showed us it's fun killing monsters and demons and look badass doing it. There was a time before CG babes began dominating the videogame screens with more than just their well endowed charms. And most certainly there was a time when Tecmo first showed us one of the great action/platform games of all time.

That game was Ninja Gaiden.

Ninja Gaiden has spawn many a child in various versions since it became such a hit, but the one that stands out it's the NES version, which thanks to the recomendation of a good contact, I shall tackle today.

You might wanna have a drink and something to eat. It might take a while.

Tecmo was ahead of its time when it came to making games. With nice graphics and cool, well done cinematics, they gave us a new feel for videogames and it made us feel as though we were taking part of a movie. That's right, before Hideo Kojima really took this to the next level, Tecmo gave us the foundation that elevated games into a new dimension that we experience today. I mean, how else did games came to be just the way they are in the present? Can you imagine if we couldn't enjoy them the same way we do now without cinemas? As gamers, we have come a long way.

The story is top-notch. We are treated with a classic duel to the death between two ninjas to start this game and we see that the gray ninja is defeated by the red one and Ryu Hayabusa wondered why his father had the duel and die. He then finds a letter from his father, which tells him that should he not return, Ryu must take the Dragon Sword and travel to America to visit an old friend, a Dr. Smith (No, it's not the guy from Lost in Space). Ryu is miffed about his father's death and decides to add vengeance on his to-do list and so it begins.

The gameplay is something that still wows the gamers with a simple, yet fuild flow with a fast and furious rush that comes when you move to kill enemies. You run by using the D-pad, you slash your foes with the B button and jump with A button. So far, so good. And since you're moving at a constant pace when moving forward, jumping from one platform to the next, killing enemies one after another and climbing ladders, the controls respond quickly and acurately as you progress.

The music is well done, for the most part. With each track giving a unique mood on each stage you go across, it gives you the right amount of juice to keep you going. Some of my favorites are when you through stone platforms with a mountain backdrop on stage 2-2, the one where you pursue an enemy ninja when you begin stage 3-1, the mine passage to Jaquio's temple on stage 4-2 and the track on 4-3 that gives you such a mood that you don't know when an enemy will pounce at you at the turn of a corner...

I found that the graphics were very good. There is no chopiness on neither the sprites nor the backgrounds and they look quite detailed too, as you go from the streets of a big city to a large plain in front of a lagoon, the interior of a temple and finally climbing through the parapets of the ruins. I give props to Tecmo because their cinematics are the cream of the crop and we see all the characters exactly as they are, giving us a box seat of what seems to be a very good movie and it also enhances the story, giving a unique flavor that stood out in the old days when Nintendo began to reign supreme in the industry, thanks in no small part to Tecmo by delivery a great game like Ninja Gaiden. The bosses look intimidating too and you will have to steel yourself in order to kick ass and take names unless you want a quick trip to the morgue, so some quick reflexes, fast moves and a sharp sword are your keys to insure victory.

Ryu looks ready to kick some ass and it shows when he gets down to business. Besides using the Dragon Sword and his ninja skills, he gets to find various ninja arts that aid him in his quest. At his disposal are the normal shurikens, which shoot straight and the deadly windmill shurikens, which come back and forth like boomerangs, enabling you to bust some deadly moves when you time your jumps right as it moves. You can also shoot the Fire Flames which go upward by an angle and finally the Sommersault Slash, which lets Ryu do the Sonic on the bad guys and slice 'em up as he jumps, making him impervious to many attacks (Unless you're stupid enough to fall to your doom in a pit). You also use a sandclock to stop time for a short while and the Invincible Fire Wheel, which as the name suggests, makes you invulnerable for a few seconds while blasting through the enemies. Regrettably, the Sommersault Slash is absent in the next two Ninja Gaiden games, so you might want to enjoy it while you can.

Oh, and there is also medicine which restores Ryu's energy and 1-UPs. You should grab those too.

The bad thing is that at later stages of the game, the soundtrack gets kinda repetitive as you advance and you feel that they should have added another track to avoid this. Then there is a factor in the challenge in which whenever you die, you lose a weapon which you had obtained and your Ninja magic gets cut by half. This happens until your power is depleted at your last life, so you have to make every move count, do not make mistakes and do not get distracted as you progress through each stage. This goes true when you need to be in tip-top condition to take on each boss and it sounds so true when you get to the final battles. I won't spoil it for you, so be brave and finish the job by yourself. ;P

A classic game that never dissapoints even the most hardcore gamers, to be sure. Ninja Gaiden gets a 9/10 from me. If you got the Wii, download it, and get down to beat the bad guys the only way ninja know how.

You might be saying right now 'This guy is giving a lot of 9s in his reviews. What's up with that?' Patience, grasshoppers, for I shall risk my sanity by reviewing bad games as well so that you won't have to play them after I'm done disecting them. Be warned, some of the material will have some potty-mouth langague rated R. :P

Enjoy your gaming!

viernes, 8 de agosto de 2008

First review: Double dose of Batman!

Today's the first video game review and the lucky game to be reviewed is.....

BATMAN!!

That's right, today I'm gonna do a double whammy of the game for the first movie and it's on Nintendo and Sega Genesis. Both games were made by Sunsoft and both were given the license to make the games based on the 1st movie. From here on, though, that's where the similarities end.

First off, let's check out the NES version.

NES Batman starts off with a cool title screen sequence in which we see Batman in an eyeblink and then fades onto the screen followed by the title and the copyright credits. After a few seconds we are treated to the intro sequence which starts to show us Gotham City at the background while we are told that it's preparing for its 200th aniversity. However, the Joker has other ideas and starts to terrorize the population the one way he knows best, and making his advances on Vicki Vale while he's at it. The Caped Crusader steps in to save the girl and save the day and that's where we get this thing started.

Sunsoft has made good games in the past when it was still in the business and for a game of its time (We're talking about 19 years since it was released!), the NES version looks quite good. The graphics in general look great, the enemies' sprites have good detail and clean animation and Batman's sprite stands out well. The different stages look fantastic and you can see the movement of the various objects in the background as well as the obstacles you must get across in order to advance while beating the enemies. The cinematics look cool and badass and they help you get into the story as you advance to the next stage.

The controls are responsive for the most part. Batman moves and acts as you push a button and it doesn't let you down when it counts. The scheme is simple enough: A is for jumping, B is for attacking and in one of the rare instances for a game, Start will let you switch weapons (The word BATMAN lets you fight with your fists, and you use the Batarang, a gun and Batblades) and Select pauses the game. Thankfully, since the controls aren't ackward, you won't be bothered by this change. You simply have to know which weapon works best on the situation at hand and if you want to punch the daylights out of an enemy, you can do so, but bear in mind there will be enemies that you won't beat with your fists alone, so switch to the right weapon, defeat it and go on.

A particular element to master is the wall jump. The first stage will give you a little warm up on how to use it. Basically, you stick to a wall or a ledge of a platform and press A button as you stay close to the object in question. A small tap on the button will make Batman make a small, quick jump to the other side and a firm press will make him do a higher jump. Mastering the press and timing of the wall jump is essencial to get through the obstacles you'll encounter throughout the game as one small mistake can cost you a life unit. A little bit of practice and the wall jump becomes second nature, just like in the old Ninja Gaiden games.

Speaking of life, Batman has 8 life units and 3 lives in total. As you beat up the bad guys, an item pops out at random. A missle icon gives you 10 weapon units for your arsenal, a B icon gives you points and a small heart will restore one life unit. The game is quite a challenge, but it's one you're willing to sink your teeth into. You'll get the weapon and bonus points icons quite often and it's a rare sight seeing a heart icon when you need it the most, so you have to take advantage on safe spots where the enemies respawn so that you can beat them until you get the item you want. You'll notice the lack of 1-UPs throughout the game; you only get 3 lives in total and if Batman bites the dust those three times, it's game over. Fortunately, there are no shortage of continues, but you'll have to start at the beginning of the stage on which you lost your last life, so you'll have to work through 5 stages with around 3 acts each. Like I said, it's quite a challenge and the best players will get to confront the Joker in the final battle.

The music is top-notch with each stage having the right BGM that adds to the atmosphere as you progress in the game. It's so damn good you just might pause it and listen to it for a long while. The sound FX are appropiate and clear enough that they don't grate into your ears and although there aren't many of them, they're not bothersome.

If I have a gripe of this game it's probably the challenge. Some casual gamers will find it hard after they reach stage 2-2 and if they don't succeed they'll probably quit. Another thing is while they have variety and look cool, the Joker's'minions and the bosses don't have to do anything with the movie (But then again, which game adaptation does have a faithful repetoire of movie-based enemies anyway?). Some of the bosses are a little easy, not too complicated to beat, but the bosses on stages 3 and 5 before the Joker are two of the cheapest creeps I've seen in games and it takes a lot of luck to beat them, nevermind getting to the next stage in one piece. The only good thing is that the stage 5 creep, just before you take on the Joker, is that once you beat him and you die you never see him again. Then, there's the Joker: Sure, he has his big gun which brought down the Batwing (Don't ask me how he did it), but if there's ever a ripoff on Final Fantasy, the Joker wins the gold medal on this hands down with this one attack...

He calls on lightning bolts! Motherfucking LIGHTNING BOLTS!!! And they're not your ordinary bolts, hell no! The Joker uses Bolt 3 to fry your sorry butt! What a ripoff!! That's a crock of shit!! That's just ASS!!!

(Takes a deep breath...)

Whew! I'm okay now. Let's get to the Genesis version.

We get a title sequence on which the Batman symbol spins around in place until it stops and we get to the title screen. A few seconds later, we get the Reader's Digest summary version of the game based on the events of the movie in case you've never, ever seen it (Shame on you). The Genesis version for the most part is pretty faithful of the source material as you start out on the streets of Gotham City beating up some hoodlums. The graphics are very detailed as all the stages give you a good feel on Gotham as you advance and the levels are based from the various scenes of the movie, which is pretty cool. Batman and Joker's minions look like their movie counterparts as well and the bosses also come from it as well, with a few exceptions (I've never seen a shirless sword-wielding guy in the movie and I looked plenty o.o).

Controls are good too. The A button lets you throw Batarangs (The only weapon in the game, but quite effective), B lets you punch and when you hold it down Batman will make a block stance (Only works on bullets, though); finally C buttons makes you jump and when you double tap it, Batman executes a sommersault jump. The grappling hook is also there as well; just press Up on the D-pad and C button for Batman to shoot it straight up and he'll climb up the platform above him quickly enough (Why couldn't Acclaim and Midway put such a simple scheme on the hook in Batman Forever is beyond me). The normal jump may look and feel a bit slow, but it has its uses on some platforms and with the sommersault you can move quickly. Batman walks as you move him and you'll probably wish he could move faster on some parts of the stages, but for the most part the gameplay is very good.

The music, once again, doesn't cease to amaze me. The music conposer responsable for the soundtrack does a great job taking advantage of the Sega Genesis' Yamaha YM2612 Frequency Modulation chip as the BGMs sound crisp, clear and great on each stage. My personal favorites are the ones on Stage 1 and Stage 4-2 and they'll become yours too once you listen to them. Fortunately, there's a sound test on the Options screen, so you might want to enjoy the music before you play. ;)

There is one thing that the Genesis version has that the NES one lacked: Driving stages! Starting on Stage 4-1, you drive the Batmobile as you blast through the Joker's men. The D-pad moves the Batmobile, A button fires homing missles and B fires the machine guns (It's the same scheme when you use the Batwing on Stage 5-1). The other stage has you at the helm of the Batwing as you take down the Joker's balloons and assault choppers and I can say that when I played them, my mind screamed 'This is way cool!!' There isn't much more I can say except they're well done and it'll make you feel like you're busting some caps with a badass car and it's really boss.

The challenge is toned down a bit in comparison to the NES version, but not so much as to make it too easy. There are pitfalls that will make you lose a life when you drop and there are three items: Batrangs, Hearts anbd 1 UPs. Batrangs give you 5 units for your supply and the Hearts fill a good amount on your life bar. The 1-UPs are self-explainatory. Each of the bosses look tough and each has a pattern that's yours to discover and exploit once you find it. The Joker isn't as hard, thankfully, when you get to him, only that this time around he rips off Fatal Fury's Terry Bogard by using a Power Wave instead of the @#$#ing bolts he uses on the NES version.

The bad thing I'd find on this version is that is a little bit easier than the NES and Batman's movement speed. You'd wish he'd run just like in the Nintendo version and there's no wall jump this time. Fortunately, you have the grappling hook and that's good enough. If only Batman Forever didn't have those horrible flaws...

Both games are very good for their time and with it, I give them both a 9. If you can find them, play them. You won't regret it and at least you can find solace that Batman at least has good games to show for his popularity, unlike a certain man of steel with an S on his chest. :P

jueves, 7 de agosto de 2008

The first entry

Hello there! I am Android_Chaos and this is my space in which I will give game reviews and stuff I'll mention in the course of the blog's existence. I dunno if I'll ever make reviews on YouTube or any other video hosting site, but given time and money I could do it. I'm just another guy who'd try to follow the footsteps of other video game reviewers like the AVGN, Play it Bogart and a host of others. Not that I'm gonna imitate anyone of them, but I actually like their work and find them quite hillarious, so I could pull it off if I have resources for that.

Until then, though, I'll use Blogger for that; but even then, I'll still use it from time to time.

Now, I'll get you started with my rating system. I'll tell you how the game is with the rating and just so you get a good idea of how it's gonna stand out, I'll add a comment on each grade so use this first post for quick reference.

Here goes nothing:

10 rating: This game is the epitome of awesomeness. There is absolutely nothing wrong with this game and even if you find a small blemish on it, you'll feel it won't have any bearing whatsoever in the game. It's on the top of the world, it's the shit. You'll do well if you follow these 4 words: GO BUY IT....NOW!

9 rating: Oh, it was so close for a perfect score! This game has a lot going for it and although there are few mistakes, you'll love it. You can't go wrong playing it and it's worth your time, so get comfortable and play.

8 rating: Well, it could have been a little better, but that doesn't mean you can't enjoy it. The good elements outweight the bad and you'll have fun with the game more often than not. You should give a try.

7 rating: This game is decent all around. There are some glaring flaws in the game that makes you feel that either the company rushed the developers into making the deadline or the QA guys weren't doing their jobs. In any case, it has some redeeming qualities and it isn't a waste of time. Good but not great.

6 rating: Well, things could have been worse for this game. There are a lot of flaws and mistakes that seem to jump at you when you play this game. It could be that the story is either too simple, too uncomprehensive or too stupid; the music is grating into your ears or doesn't set the right mood; the play mechanics are craptacular or the graphics aren't too good. If you actually find this game good, it's your sanity.

5 rating: Man, this game sucks giant ass. It didn't quite make the cut and the developers should be sacked for not doing a good job with this. Don't bother with this game and if you do, you're just nuts.

4 rating: Couldn't this game be any worse?? This game is an abomination and it shouldn't even exist! Don't play this game, it'll give you bad dreams.

3 rating: This will have you make a parody of Sylvester's famous punchline: Sufferin' suck-atash! o.O Nuff said!

2 rating: You think you've seen bad games? This one will actually make you regret being a gamer. If you can help it, don't even look at this game. Just do it like the Nerd: ASS!!

1 rating: This game is the worst one ever. Too many bad things on it just don't make it worth your time. Words fail me.

0 rating: Did I say it was the worst? This one takes the turd. Do not play this game! Avoid it! Destroy it! Ditch it! Don't even touch it or anything! Sell it to your worst enemy and laugh 'cause you just got even with him. Hahahaha! >:3

First review will come soon.